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Congratulations!
You have survived The Paragon Hotel
Creepers.
Thats what they called themselves, and that would
make a good story, Balenger thought, which explained why
he met them in this godforsaken New Jersey motel in a ghost
town of 17,000 people. Months later, he still would not
be able to tolerate being in rooms with closed doors. The
nostril-widening smell of must would continue to trigger
the memory of screams. The beam from a flashlight wouldnt
fail to make him sweat.
Later, as he convalesced, sedatives loosened the steel barriers
hed imposed on his memory, allowing frenzied sounds
and images to dart out. That chilly Saturday night in late
October. A little after nine. That was the moment when he
could have turned around and saved himself from the mounting
nightmare of the next eight hours. But in retrospect, even
though he survived, he surely wasnt saved. He blamed
himself for failing to notice how hyper everything felt.
As he approached the motel, the crash of the waves on the
beach two blocks away seemed abnormally loud. A breeze scraped
sand along a decaying sidewalk. Dead leaves rattled across
cracked pavement.
But the sound that Balenger most remembered, the one that,
he told himself, should have made him retreat, was a mournful
rhythmic clang clang clang that drifted along the areas
abandoned streets. It was harsh, as if from a fractured
bell, but he would soon learn its true origin and how it
represented the hopelessness he was about to enter.
Clang.
It
could have been a warning to ships to stay away and avert
disaster.
Clang.
Or it could have tolled for a funeral.
Clang.
Or it could have been the sound of doom.
~~~~~~
CREEPERS
Game designed by Brian
Knight

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